Archives
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- July 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- August 2011
- July 2011
- June 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- October 2010
- September 2010
- August 2010
- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- December 2009
- November 2009
- October 2009
- September 2009
- August 2009
- July 2009
- June 2009
- May 2009
- April 2009
- March 2009
- February 2009
- January 2009
- December 2008
- November 2008
- September 2008
- August 2008
- July 2008
- June 2008
- May 2008
- March 2008
- February 2008
- January 2008
- December 2007
- November 2007
- October 2007
- September 2007
- August 2007
Iterations and Options of Civil 3D Design
Since Civil 3D is a dynamic model platform it makes designing easier. I think that even more important than that is it’s power as a revision tool. Getting a design idea down is one thing, but as more information comes in changes are inevitable. Or, you might be tasked with creating different options for the design. The ability to create a several options, or try some ideas out on-the-fly, can free up your design to be the best it can be.
If you aren’t familiar with some of the tools that make this possible, here are some highlights.
Alignments + Surface = Profile. And that equation is dynamic, so when you make a shift to an alignment the profile updates. This is the easy one to point out, but it makes all the difference. I remember dreading the 11th hour changes to a design because of the time it would take to make everything work again. You can also create another alignment for options 1, 2, and 3, then quickly apply them to the corridor to see how your design would change. You haven’t “moved” anything so you could easily go back to the design that best fits the direction you need to go.
Data Shortcuts. They are the ultimate in copying tools. You can open up three or four (or thirty) files as different design options and reference in data shortcuts for the existing ground, alignments, profiles, and pipes (especially existing pipe systems!). Then try the different options out in more protected environments. You could even share the options back to the project if needed.

Alignments + Profiles + Assemblies (and + existing ground) = corridors. If you are trying to balance a corridor design there are tools that will allow iterative options throughout your design. Recently added was the profile hatch option which can graphically highlight where a little too much cut or fill is occurring. Also, returning to the dynamic relationship, if you change the profile a little here or there, the corridor rebuilds to show the consequences.
Grading from corridor objects. Mathematically, it is more precise to grade to your slope intercept then what the Daylight tools can provide. It may be a technicality, but grading better represents going around a curve. You can export the edges of your road design as Grading Feature lines, which can be dynamically linked to the corridor, and graded from. If the profile or alignment moves, and changes the position of the corridor, the grading updates with the change.
Leave a Reply
Recent Posts
Recent Comments
- Russ Nicloy - MasterGraphics on The Funny Thing About Profile Grade Markers
- Brian L on The Funny Thing About Profile Grade Markers
- Dan on Using iLogic to Enforce iProperty Completeness
- Alex Petak on Free Body Diagrams in Autodesk Force Effect
- Jim Ritter on Autodesk Inventor 2013 Workstation Recommendations

